Sidekicks: Neuromancer

February 26, 2007 at 6:47 pm | In cyberpunk, science fiction, sidekicks | Leave a Comment

berger-culture-genres.jpgBerger, A.A. (1992) Popular Culture Genres: Theories and Texts. NY: Sage.  neuromancer-sidekicks.jpg

Gibson, W. (1984). Neuromancer. NY: Ace Books.  

As the quintessential example of science fiction cyberpunk, Neuromancer’s characters and plot structure are the antithesis of classic science fiction defined by Berger (1992). The protagonist Case is not a heroic spaceman but a selfish, drug-addicted cybercowboy (computer hacker) with the morality of a street hustler on the make. 

Molly-  Case’s first sidekick is a bioengineered “razorgirl” named Molly who’s assigned by Case’s employer to keep him off drugs and on task. Molly sounds like a cyborg because of her flat affect, superhuman reflexes and optically enhanced eyes protected by mirrored shades. However, Molly reveals her humanity by confessing that she’s helping Case to capture one sleaze who murdered her boyfriend and another who made her commit degrading acts in her former life as a prostitute. Molly herself paid for the painful razorblade finger modifications.  Molly is elevated from sidekick to heroine but is certainly neither the helpless nor plucky spacegal prototypes of classic SF. Molly is incredibly tough, dragging broken limbs through the Matrix with nary a whimper.

Although  Molly protects Case, has sex with him, and watches his back, you never sense that Molly has “feelings” for Case. Case, on the other hand, uses the “SymStyn” to get inside Molly’s head while she’s battling the villains, and to make sure Molly is okay. 

Dixie FlatlineThe second major sidekick is a technician, consistent with SF secondary character roles outlined in Berger. Dixie Flatline is a computer AI with the speech patterns of a 20th century flyboy or astronaut.Dixie is a computer ROM so he lacks emotional capacity, even though he is a computer replica of a human cybercowboy, McCoy Pauley. Pauley survived three brain deaths (flatlines) while hacking the Matrix and was then reduced to being “on call” for hackers like Case.

Dixie foreshadows  Case’s likely fate, and AI Dixie sounds a bit like HAL in Clarke’s 2001: A Space Odyssey. Unlike HAL, all Dixie wants is to complete his mission and to be permanently deleted. Dixie appears to get his wish at the end of the novel. 

Maelcum - The third sidekick is also a technician, responsible for keeping Case’s hired ship operational. Maelcum is a member of Zion, a Rastafarian space station community, and he speaks a stereotypical Jamaican patois, blasts reggae music and affably smokes dope while working on machinery. He spoke like a stoned Scotty (Star Trek)  minus Scotty’s perennial agita over whether he could get the ship going. Maelcum serves Case well but is clearly a hired helper, rather than a friend or confidante for Case.  

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